Selected Reels
Sound Design | Horror/Sci-Fi
Gameplay Sound Redesign, Dead Space (2023)
Techniques: Field recording, synthesis, voice
Subjects: Sci-fi weaponry, creatures, mechanical
My name is Dan Butler and I create audio for video games. I am passionate about the space that exists between perception and understanding—the part of our experience that can only be informed by sound. I make sounds to tell stories, ask questions, and start conversations.
Projects
| YEAR | TITLE | ORG | ROLE |
| … | Houm | buuuubunnygames | Composer, Sound Designer |
| … | <unannounced> | Mob Entertainment | Audio Designer |
| 2026 | Poppy Playtime Chapter 5 | Mob Entertainment | Audio Designer |
| 2025 | Fissh | buuuubunnygames | Composer, Sound Designer |
| 2016 | STABILO 3D Colors | ThinkTank Studio | Sound Designer |
| 2014 | Prometheus: The Fire Thief | Magical Hackers | Composer, Sound Designer |
| 2013 | Mega Man 42 | Magical Hackers | Composer |
Proficiencies
| TOOL | TYPE | SIZE |
| FL Studio | DAW | 7,305 |
| Reaper | DAW | 5,766 |
| Pro Tools | DAW | 365 |
| FamiTracker | DAW | 3,652 |
| MetaSounds | Implementation | 1,024 |
| Wwise | Implementation | 183 |
| Perforce | SCM | 649 |
| Git | SCM | 365 |
| Unreal 5 | Engine | 365 |
| Atlassian Suite | PM/Tracking | 2.248 |
| Azure DevOps | PM/Tracking | 365 |
